NULL|BOUND · THE LAST SIGNAL ·

> The Null broke the world into islands. Go loot every one of them.

A 2D action looter set on an endless sky of floating islands, where every item rolls its own stats and anything you break, you can build.

ENGINE GODOT 4.7 GENRE 2D ARPG · LOOTER SHOOTER STATUS IN DEVELOPMENT RELEASE TBA
/dev/core1 · boot.log● ONLINE
[00:00:00] OK bootstrap protocol CORE-1
[00:00:01] OK mount /root... fragmented
[00:00:01] OK map sectors... islands in every direction
[00:00:02] !! integrity check... the Null is listening
[00:00:02] OK channel element [PULSE]
[00:00:03] OK index... 0 specs collected
> in development · new build most weeks _

A world in pieces.

You play CORE-1, a program living on a drive the Null broke apart. The pieces float in open sky as islands, and you can go anywhere.

01EXPLORE

An endless sky of islands

Every world is generated fresh and goes on forever. Jump, dash and fall between islands in any direction. Break something and it stays broken.

02LOOT

Everything drops, everything rolls

Guns, blades, jumps, dashes, charms. Every piece rolls its own stats, so the next kill could be the one your build was missing.

03SHAPE

Eat the world. Build your own.

Break anything once and it's yours forever. Rock, walls, pipes, machines: place as many as you like, wherever you like.

The Workshop's island floating among dozens of other islands in open sky
> root the overworld, v0.93.6

EXPLORE FIGHT LOOT SHAPE GO FURTHER

There's no timer and no reset. Each trip out, you get a little further.

01

Set out

Leave your Workshop and jump into open sky.

∞ islands
02

Fight

Shoot, slash and dash through whatever holds the next island.

enemies × gear × brains
03

Loot

Kills shower loot. Keep what makes you stronger.

every item rolls
04

Shape

Break new things to learn them. Build with all of it.

eat once, place forever
GO FURTHER every lap, the sky gets bigger

Screenshots

All art is placeholder for alpha testing.

CORE-1 fights a Herald, a Lens and a Daemon on a rocky floating island, with tracer fire and sparks
> outlands.pngGATLING · THREE HOSTILES
A pit dug into an island and a plated wall built beside it with the Terrain Shaper
> shaper.pngTERRAIN SHAPER · PLATED WALL
The inventory window with item icons for weapons, gear, charms and protocols, and four element shard slots
> inventory.pngLOOT · GEAR · CHARMS
ENEMIES × BEHAVIORS × WEAPONS × ROLLS × ELEMENTS = ∞

Enemies carry real gear that rolls the same way yours does, so two of the same enemy can fight very differently.

No classes. Just your kit.

What you equip decides how you fight.

Protocols slot one, change your whole style

CORE-1
CORE-1THE ALL-ROUNDER

Where everyone starts. Good at everything, so your weapon, dash and jump carry the fight.

Sentinel
SentinelHOLD THE LINE

Plant your feet and dig in. Sentinel hits hardest when it stops moving.

Seeker
SeekerALREADY BEHIND YOU

Get in close and strike first. Built for blades and quick exits.

Spectre
SpectreEYE IN THE SKY

A hunting drone paints targets while you hover on your own anti-gravity field.

The elements they run everything

Pulse, Void, Static and Flux show up everywhere. Each one is a stat you level, a shard you collect, a damage type, and a status effect your hits apply.

Channel one and it goes on every hit, whatever you're holding. Luck sits outside the four and controls crits.

Hover or tap an element →

CORE-1
Pulse
Pulse
STAT
PULSE: more pulse damage, resistance and drag
RESOURCE
Pulse shards
DAMAGE
Deals and resists Pulse
ON HIT
Stacks Dragged
Void
Void
STAT
VOID: more void damage, resistance and exposure
RESOURCE
Void shards
DAMAGE
Deals and resists Void
ON HIT
Stacks Exposed
Static
Static
STAT
STATIC: more static damage, resistance and arcs
RESOURCE
Static shards
DAMAGE
Deals and resists Static
ON HIT
Builds, then arcs to the next target
Flux
Flux
STAT
FLUX: more flux damage, resistance and spread
RESOURCE
Flux shards
DAMAGE
Deals and resists Flux
ON HIT
Builds into a contagion that spreads

The Last Signal

CORE-1 stayed on the broken islands after the others fled. Then a faint voice broke through the static, and CORE-1 started to climb toward it. Read where that climb leads in a short graphic novel.

Page 1 of The Last Signal Page 3 of The Last Signal Page 2 of The Last Signal
Character sheet for CORE-1: a pale, slim robot with a slotted mask and swept shoulder fins, in three poses (cloaked, standing, holding a rifle), with four silhouettes below
> core-1.sheetCHARACTER SHEET · CORE-1
Three-panel action study: CORE-1 crouches, dashes across a gap in a streak of blue light and strikes a flier, then lands on the next ledge
> dash.studyACTION STUDY · DASH
CORE-1 stands on a broken ledge and looks out over floating islands in the dark
> under-the-noiseKEY ART · CORE-1

This is the first island.

New builds go out most weeks. The goal is something like a 2D No Man's Sky with Diablo-style loot. This is what's planned, in order. Tap any bar for details.

WORLDCOMBATLIFETRAVELCRAFT
NEXT
THEN
LATER
▼ YOU ARE HERE · v0.93.7
WORLD
BiomesWORLD · PLANNED

Island clusters written by different parts of the old machine, each with its own look.

Biomes
WORLD
Wild placesWORLD · PLANNED

Strange spots seeded in the sky, like a pocket of low gravity.

Wild places
CRAFT
Moddable HUDCRAFT · PLANNED

The HUD turns into mods that read one log of what happens in the world, so players can load their own.

Moddable HUD
WORLD
Lights outWORLD · PLANNED

The world goes dark. Plant light to see, and your map shows only what you've lit.

Lights out
COMBAT
Die and returnCOMBAT · PLANNED

Fall anywhere in the sky and come back at a spawn point.

Die and return
COMBAT
Leveled encountersCOMBAT · PLANNED

Enemies spawn across the world by rule and wear gear rolled at their level.

Leveled encounters
LIFE
TownsLIFE · PLANNED

Villages on the islands, with elders who hand out work.

Towns
LIFE
Living NPCsLIFE · PLANNED

NPCs with their own gear and their own routines.

Living NPCs
TRAVEL
Portal gunTRAVEL · PLANNED

Open a hole here, step out over there.

Portal gun
TRAVEL
The SlipstreamTRAVEL · PLANNED

A ghost dimension that turns the whole sky into a shortcut.

The Slipstream
TRAVEL
The AirshipTRAVEL · PLANNED

A floating island that roams on its own. Find a way aboard.

The Airship
CRAFT
Deeper lootCRAFT · PLANNED

More weapon types and more ways for a drop to roll.

Deeper loot
CRAFT
ResourcesCRAFT · PLANNED

Four resources, found by biome, popped from nodes you shoot.

Resources
COMBAT
Bosses & chestsCOMBAT · PLANNED

Big things in the far places, and the chests they sit on.

Bosses & chests
Live roadmap → No dates. The order moves as the game gets played.

Writing about NullBound?

Facts, screenshots and contact details are on the press page. The release notes and the roadmap show what shipped and what comes next.

Press page Roadmap contact@signalandecho.com
SIGNAL DETECTED

The Null is closer than you think.

Follow along on Discord or Bluesky. The devlog covers the bigger changes.

Join the Discord → Follow on Bluesky
In development · No store page yet · Release date to be announced