The Last Signal
CORE-1 stayed on the broken islands after the others fled. Then a faint voice broke through the static, and CORE-1 started to climb toward it. Read where that climb leads in a short graphic novel.
> The Null broke the world into islands. Go loot every one of them.
A 2D action looter set on an endless sky of floating islands, where every item rolls its own stats and anything you break, you can build.
You play CORE-1, a program living on a drive the Null broke apart. The pieces float in open sky as islands, and you can go anywhere.
Every world is generated fresh and goes on forever. Jump, dash and fall between islands in any direction. Break something and it stays broken.
Guns, blades, jumps, dashes, charms. Every piece rolls its own stats, so the next kill could be the one your build was missing.
Break anything once and it's yours forever. Rock, walls, pipes, machines: place as many as you like, wherever you like.
There's no timer and no reset. Each trip out, you get a little further.
Leave your Workshop and jump into open sky.
Shoot, slash and dash through whatever holds the next island.
Kills shower loot. Keep what makes you stronger.
Break new things to learn them. Build with all of it.
All art is placeholder for alpha testing.
Enemies carry real gear that rolls the same way yours does, so two of the same enemy can fight very differently.
What you equip decides how you fight.
Where everyone starts. Good at everything, so your weapon, dash and jump carry the fight.
Plant your feet and dig in. Sentinel hits hardest when it stops moving.
Get in close and strike first. Built for blades and quick exits.
A hunting drone paints targets while you hover on your own anti-gravity field.
Pulse, Void, Static and Flux show up everywhere. Each one is a stat you level, a shard you collect, a damage type, and a status effect your hits apply.
Channel one and it goes on every hit, whatever you're holding. Luck sits outside the four and controls crits.
Hover or tap an element →
CORE-1 stayed on the broken islands after the others fled. Then a faint voice broke through the static, and CORE-1 started to climb toward it. Read where that climb leads in a short graphic novel.
New builds go out most weeks. The goal is something like a 2D No Man's Sky with Diablo-style loot. This is what's planned, in order. Tap any bar for details.
Facts, screenshots and contact details are on the press page. The release notes and the roadmap show what shipped and what comes next.
Follow along on Discord or Bluesky. The devlog covers the bigger changes.