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Fact sheet
Title
NullBound: The Last Signal
Developer
Chris Dowin (solo)
Publisher
Signal and Echo
Genre
2D side-scrolling ARPG looter shooter with procedural worlds and building
Engine
Godot 4.7
Platforms
PC. Final platform list TBA.
Release
TBA. No store page yet.
Status
In development. Build v0.93.6, September 2026. Private playtests.
One-liner
The Null fragmented root, the drive CORE-1 calls home, into floating islands scattered across open sky. Explore a procedurally generated archipelago with no edge, fight for gear that rolls its own stats, and break and rebuild the ground under your feet.
Features
An endless archipelago. Seeded worlds of floating islands in every direction. Save, quit and return to the spot you left.
The Terrain Shaper. Break any tile or object once to learn its spec, then build it anywhere, in front or behind.
Everything rolls. Weapons, dashes, jumps, cores, plates, scrolls and charms come from one loot system, with affixes on anything.
Gear, not classes. Your weapon, dash and jump are gear. Combat protocols slot in like items and bring their own body, active and passive.
Power and elements. A power core runs your processes. Channel an element (Pulse, Void, Static or Flux) onto every hit.
The world remembers. What you break stays broken, and loot you drop waits for you.
Screenshots
Captured from v0.93.6 at 1920×1080. Prototype art. Free to use in coverage of NullBound.